It did so well, in fact, that we hit the #1 spot on Greenlight within 48 hours.Ī few years went by, chipping away at the project. The reception to this was much better - the shift to a hybrid art style seemed to really click with a lot of people and even garnered praise from developers of the original games.
When we launched our (now private, due to a string of harassment) Steam Greenlight page in early 2014, we used it as a platform to show our then-revisioned mod. After that embarrassment, we went through a few years of just trying to figure out how exactly we wanted to tackle this project - because it was very apparent the original goal wasn't something that people actually wanted, nor was it something we actually wanted. It's still circulating, which is unfortunate since it doesn't reflect the bar of quality we've since aimed for. We immediately rebooted development and took the demo off this website. This didn't take long, and quickly an executive decision was made to release a demo with what we had created. So what's going on?Įarly on, our plan was pretty simple: Remake Portal 1 in Portal 2's engine, using its new art style. And like Portal 2 after its release, there hasn't been much from us. It was shortly after its release that development on Alive & Kicking officially kicked off.
In but a few weeks, Portal 2 will officially ring out a decade of existence.